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Jun 17, 2017 mikroC Compilers Pro + Keygen You will love it. Strong ally in development. Discover new heights of personal efficiency with mikroC, a full-featured C compiler available for seven different microcontroller architectures. Over 600 function libraries a mouse click away. Download mikroc for windows 10 for free. Development Tools downloads - mikroC PRO for PIC by MikroElektronika and many more programs are available for instant and free download. MikroC PRO for AVR is an ANSI C compiler for Atmel AVR microcontrollers. MikroC PRO for. Mikrocodesimulator MikroSim 2010.
The first thing you need to write a program for the microcontroller is a PC program which understands the programming language you use, C in this case, and provides a window for writing program. Besides, the software must 'know' the architecture of the microcontroller in use.
In this case, you need a compiler for C language.There is no compiler to be used for only one concrete microcontroller as there is no compiler to be used for all microcontrollers. It’s all about software used to program a group of similar microcontrollers of one manufacturer. This book gives description of the mikroC PRO for PIC compiler. As the name suggests, the compiler is intended for writing programs for PIC microcontrollers in C language. It is provided with all data on internal architecture of these microcontrollers, operation of particular circuits, instruction set, names of registers, their accurate addresses, pinouts etc. When you start up the compiler, the next thing to do is to select a chip from the list and operating frequency and of course - to write a program in C language.The installation of mikroC PRO for PIC is similar to the installation of any Windows program. Wizard is in charge of the whole procedure, you should just click options Next, OK, Next, Next.
All in all, the same old procedure except for the last option 'Do you want to install PICFLASH v7.11 programmer?' The compiler’s task is to convert a program written in C language into Hex code.
What comes next is to program the microcontroller. It’s the responsibility of hardware and software, not any software, but PICFLASH v7.11 programmer. Of course: Next, OK, Next, Next. Device - When you select the microcontroller, the compiler automatically knows which definition file, containing all SFR registers for specific MCU, their memory addresses and similar, to use.Oscillator - This option is used to select the operating speed of the microcontroller. On the basis of it, the compiler makes changes in the configuration word. The operating speed is set so as to enable the microcontroller’s internal oscillator to operate with selected quartz crystal.Build type - release After the process of compilation is complete, the compiler has no influence on the program execution. For the purpose of debugging, a software simulator can be used.In order to enable the compiler to operate successfully, it is necessary to provide it with basic information on the microcontroller in use as well as with the information on what is expected from it after the process of compilation.
Build type - ICD debug: When the process of compilation is complete and the microcontroller is programmed, the compiler remains connected to the microcontroller and still can affect its operation. The connection is established via programmer which is connected to the PC via USB cable. A software making all this work is called the ICD ( In Circuit Debugger).
It enables the program to be executed step by step and provides an access to the current content of all registers of the microcontroller. Simulation is not carried out, their contents is literally read in true MCU controlling true device.CODE EDITORA Code Editor is a central part of the compiler window used for writing a program. A large number of options used for setting its function and layout can be found in the Tools/Options menu F12.SOFTWARE SIMULATORPrior to starting up the simulator, select the appropriate mode in the Project Settings Window ( Build type - release) and click the Run /Start Debugger option.
The compiler will be automatically set in simulation mode. As such, it monitors the state of all register bits.
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It also enables you to execute the program step by step while monitoring the operation of the microcontroller on the screen (i.e. Simulation of operation).A few icons, used only for the operation of this simulator, will be added to the toolbar when setting the compiler in this mode.They have the following meanings:Step Into - Click on this icon executes one program line in which the cursor is positioned.Step Over - This command is similar to the previous one. If the cursor is positioned in the line which calls a program routine than it will be executed first and the program proceeds with execution at the first next program line. It seems as if one program line is skipped even though the whole routine is executed. As a result, the state of registers change.
This command is commonly used when it is necessary to speed up the execution of long program loops.Run To Cursor - This command is used to execute a particular part of the program, i.e. From the last executed line -to the line in which the cursor is placed.Step out - By clicking this icon, the program exits routine being currently executed. The simulator and debugger have the same function to monitor the state of registers during program execution. The difference is that the simulator executes the program on the PC, while the debugger uses a true microcontroller. Any change of a pin logic state is reflected on appropriate register (port).
As the Watch Window allows you to monitor the state of all registers it is easy to check whether a pin is set to zero or one. In order to activate this window it is necessary to select View/Windows and click the Watch Values option. Then you can make a list of registers the state of which you want to monitor. COMPILER’S TOOLSThis compiler provides special tools which considerably simplify the process of writing a program.
All these tools are available from the Tools menu. In the following text we are going to give a brief description of all of them.PICFLASH PROGRAMMER PICflash programmer is a stand-alone program which can operate independently of the compiler, i.e. It can be used as a separate program. However, in this case, its operation is closely related to the operation of the compiler so that it can be activated from within the compiler itself.
If installed, the PIC flash programmer is activated by selecting Tools/meProgrammer or pressing F11. A window that appears contains options to be used for the process of programming microcontrollers.
It’s the right time to explain the operation of the programmer. As you know, the compiler is a software which compile the program written in a higher programming language into executable code, i.e. That’s the code the microcontroller understands and executes. The programmer, which loads this code into the chip, is comprised of software and hardware together called - PICflash programmer.
Programmer’s hardware provides all necessary voltage levels and socket for placing the microcontroller in. Programmer’s software is installed on the PC and is used to pass on the Hex code to hardware over USB cable. This book provides discussion on the software only.USART TERMINAL. If you select the EEPROM Editor option from the Toolsmenu, a window, as shown in figure on the right, will appear. This is how the EEPROM memory within the microcontroller looks like. If you want to change its contents after loading the program into the microcontroller this is the right place to do it. If a new content is a data of specific type ( char, int or double), then you should select it, enter the value in the Edit Value field and click Edit.
Then click the Save button to save the data as a document with.hex extension. If the Use EEPROM in Project option is active, the data will be automatically loaded into the chip during the process of programming. ASCII CHARTIf you need numerical representation of any ASCII character, just select the appropriate option from the Tools menu and the table, as shown in figure below, will appear.As seen, the characters representing numbers have curious equivalents. For this reason, program command for displaying number 7 on an LCD display will not display anything similar this number.
Instead, the equivalent of the command BEL will be displayed. If you send the same number as a character, you will get the expected result - the number 7. Accordingly, if you want to display a number without previously converting it into character, then it is necessary to add the number 48 to each digit the number consists of. LCD CUSTOM CHARACTERApart from the standard characters, the microcontroller can also send characters created on your own to a display. By selecting the LCD custom character tool you will spare yourself from tedious work on creating functions for sending appropriate code to a display.
Just create a symbol by clicking small squares in the LCD custom character window, select position and row and click the GENERATE button. The required code appears in another window. No more clicks are needed. Copy to Clipboard - Paste.
GRAPHIC LCD BITMAP GENERATORThis is another irreplaceable tool in the event that the microcontroller you are writing program for uses graphic LCD display ( GLCD). This tool enables you to display any bitmap easily. In order to take advantage of it, select Tools/Glcd Bitmap Editor and appropriate window appears. Select type of display to be used and load a bitmap. The bitmap must be monochromatic and in resolution specified (128 x 64 pixels in this example). Further procedure is the same as in the example above Copy to Clipboard. It is previously mentioned that the main advantage of the higher programming languages such as C is that these enable you to use the knowledge and work of other people.
Function libraries are the best example of it. If you need a function to perform certain task while writing a program, you just have to look for it within some of the libraries which are integrated in the compiler and use it.
For example, if you need a function to generate sound on some of the pins, open the Sound library in the Library Manager window and double click the appropriate function SoundPlay. A detailed description of this function appears on the screen. Copy it to your program and set appropriate parameters. If this library is checked, its functions will be automatically recognized during the process of compiling so that it is not necessary to use the #include command.
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